Phil McCreight, our Interactive Team Lead, has a few thoughts that he’d like to share with you about the design process as it was used by his team in building interactive exhibits and activities for this year’s conference.
When I first assumed the responsibility of facilitating TEDxGreenville’s Interactive Design Team I thought I had a good grasp of Design Thinking. After a number of years immersing myself in articles, blog posts, and even reading Tim Brown’s book, Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation, I considered myself well versed in the concept. Having a number of years in the manufacturing industry, it was process, efficiency, and deadlines that ruled my world. And then I was awakened. After a few sessions with my wonderful team members in our visioning, brainstorming, and seeing the world through the eyes of our participants, I truly saw the heart of Design Thinking.
One of the fundamentals of Design Thinking is letting the ideas grow; mature organically; not just pushing for completion. Pull, not Push. I am honored to present our diverse Interactive Design Team that range from Architect, Art Professor, Musician, Graphic and Product Designers, to Inventors: Bridget Kirkland, Tanya Thompson, Lisa Corley, John Digney, Joel Van Dyke, Joel McCreight, and Joey Loman.
The vision of our team is to ultimately empower by designing engaging and captivating experiences for participants, equipping them to make a difference in their community.We hope to accomplish this through building community, capturing ideas, fostering connections, and the development of spaces for
interaction. That’s the formal explanation, but in the deepest part of the team’s heart we want the experiences to explore and engage your inner child.
In future posts our team will share their journey of discovery of Design Thinking in the process of building the interactive projects that we all look forward to sharing with you at the event on March 22nd.